package hall

import (
	"sync"
	"webgame/internal/manager"
)

var (
	PlayerManager *playerManager
	playerOnce    sync.Once
)

/*
*
玩家管理器
*/
type playerManager struct {
	manager.BaseManager
	onlinePlayerIdLinkMap map[int64]int //sessionId与playerId映射关系
	// onlinePlayerMap       map[int]*model.PlayerObject //playerId与PlayerObject映射关系
}
